1. Building on the original concept you
developed in Chapter 2, create a
blueprint for your level. Make sure
you begin with a series of rough sketches
until your blueprint begins to take
shape.
Assets
Objects
High Priority:
Generator, crates of food, splintered trees, pilot's body, plane, trees, plane door, plane propeller
Medium Priority:
Broken trees, plane scrape marks, broken crates, window pane, plane wing
Low Priority:
Broken glass, grass, birds, spilled fruit
Sounds:
Birds, crates opening, attack sounds
Ambient Sounds:
Birds chirping, monkeys, smoke/ fire, jungle sounds
Sounds:
Birds, crates opening, attack sounds
Ambient Sounds:
Birds chirping, monkeys, smoke/ fire, jungle sounds
2. Create at least three gameplay
mechanics for your level. How do these
objectives relate to your original
story idea?
Gather resources: Collect/ pickup items to aid in survival.
Attack: Kill animals for food, or destroy objects.
Push/ Pull: Open doors or crates.
Make: Craft or create something out of available resources.
Push/ Pull: Open doors or crates.
Make: Craft or create something out of available resources.
3. Come up with five level objectives
that correspond to your gameplay
mechanics. How will you identify these objectives in your
level blueprint?
Objective 1: Gather propeller
Objective 2: Kill bird
Objective 3: Gather wood
Objective 4: Make camp fire
Objective 5: Cook(make) bird
Objective 1: Gather propeller
Objective 2: Kill bird
Objective 3: Gather wood
Objective 4: Make camp fire
Objective 5: Cook(make) bird





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